//定义常量
JSBoot.define("rpgConstants", function() {
	//血量
	this.HP = 0x1000;
	//蓝条
	this.MP = 0x1001;
	//坐标X
	this.LOCATION_X = 0x1;
	//坐标Y
	this.LOCATION_Y = 0x2;
	//攻击力
	this.ATTACK = 0x2000;
	//防御力
	this.DEFENSE = 0x2001;

	//人物
	this.OBJECT_TYPE_CHARACTER = 0x1;
	//怪物
	this.OBJECT_TYPE_MONSTER = 0x2;
	//道具
	this.OBJECT_TYPE_PROP_ITEM = 0x3;
	//装备
	this.OBJECT_TYPE_EQUIPMENT_ITEM = 0x4;
	//地形
	this.OBJECT_TYPE_LAND_ITEM = 0x5;
});